[VONIS: Who's The Devil? (Kasus Korupsi MBG)] ๐ŸŽฎโœจ

This game is created for Game JaMM 2026 with the theme "Reverse"

Visual novel tentang korupsi, konspirasi, dan ilusi kesempatan kedua.


๐Ÿ“– Description

Program Makan Bersama Gratis (MBG) seharusnya menjadi penyelamat gizi anak bangsa. Namun di tanganmu, ada yang janggal.

Kamu adalah Prakabuming, pengusaha yang baru saja dieksekusi mati akibat kasus korupsi MBG. Tiba-tiba, waktu berputar kembali. Sebuah entitas misterius memberimu satu kesempatan terakhir: jalankan ulang proyek triliunan rupiah ini dari awal, bersihkan sistem vendor yang busuk, dan pastikan tidak ada nyawa yang melayang atau akankah kamu kehilangan segalanya lagi?

๐Ÿ•น๏ธ Controls (optional)

Action: Arrow Keys / Spacebar


๐Ÿ‘ฅ MBG (Mahasiswa Butuh Gawe) 

We are a team of students from diverse faculties who came together for this jam!

1. [Louis Ashton] - FIF - Team Leader, Lead Programmer, Story Drafting, Art Direction, QC.

2. [Gavin Prabaswara] - FIF - Programmer, Core System Development, Story Board, Sound Effect.

3. [Robbie Yudistira] - FIF - Story Developer, Narrative Concept, Writing

4. [Dimas Handoko] - FIF - Programmer, Development Support, Sound Effect, Documentation

5. [Zosa Romero] - FIF - Programmer, Development Support, Sound Effect


๐Ÿ“œ Asset & AI Disclosure

To ensure full transparency for the community and judges, here is the breakdown of how this game was built during the 60-hour window:

๐ŸŽจ Handmade Assets

Story & Narrative: The core concept, storyline, and endings were drafted by our team.

Game Design & Direction: The overall flow, pacing, and visual direction (heavily inspired by the UI/UX of Persona and Ace Attorney) were designed and conceptualized by us.

๐Ÿ“ฆ Third-Party & Public Assets

UI Fonts: UI and dialogue fonts were primarily sourced from Google Fonts

Sound Effects: Background music tracks and sound effects were sourced from Pixabay, DOVA-SYNDROME, and the Ghost In The Cell original soundtrack.

Game Engine: Built using the Ren'Py Visual Novel Engine.


๐Ÿค– Generative AI Tools Used

Code Assistance: Gemini was heavily utilized to write and structure the specific Ren'Py code, logic, and mechanics for the game.

Art & Visual Assets:  ChatGPT,  Leonardo was used to generate the sprites and background images, using our prompts to match Persona and Ace Attorney aesthetic. as we don't have the necessary skill to create the art we wanted.

Troubleshooting: Claude was used for specific issues and ideas we had.


๐Ÿ’ญ Reflection & Jam Experience

What was the biggest challenge your team faced? What are you most proud of achieving in 48 hours?

The biggest challenge for us is the story drafting and concept, as our original idea doesn't work with the concept "Reverse". We are really proud of our results, and how it improved us all. To create something in less than 48 hours with no prior gamejam knowledge is something we really are proud of.


๐Ÿ˜ Special Thanks To:

You who is reading this
The MultiMedia Laboratory of Tel-U for hosting this event 
Mr Edward for the guidance
Team Member of MBG


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